#define COMPILE_MODE_1 compileFinal
#define COMPILE_MODE_2 preprocessFile
//LineNumbers


//图标说明：正方形为初级点、菱形为中级、长方形为高级、HQ旗子为指挥部、纯白为补给站
//首先放加入不同的点，再放入重复的到末尾增加概率（E0除外）

E0_iadp = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E0_iadp.sqf";
E0_luying = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E0_luying.sqf";
E0_yanjiujidi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E0_yanjiujidi.sqf";
E0_iadp2 = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E0_iadp2.sqf";
E0_tkzlg = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E0_tkzlg.sqf";
//小鸟点 4
//平民点 1~
//研究基地 4
//新小鸟点11
//坦克展览馆~
as_all_e0 = [
E0_iadp,
E0_iadp,
E0_iadp,
E0_iadp,
//E0_luying,
E0_yanjiujidi,
E0_yanjiujidi,
E0_iadp2,
E0_iadp2,
E0_iadp2,
E0_iadp2,
E0_iadp2,
E0_iadp2//,
//E0_tkzlg
];

E1_fandu = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_fandu.sqf";
E1_tufeiwo = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_tufeiwo.sqf";
E1_tufeiyingdi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_tufeiyingdi.sqf";
E1_youjidui = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_youjidui.sqf";
E1_aafjunhuo = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_aafjunhuo.sqf";
E1_xiulichejian = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_xiulichejian.sqf";
E1_junhuojiaoyi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E1_junhuojiaoyi.sqf";
//贩毒 25%
//土匪窝 25%
//土匪营地 25%
//游击队 25%
//军火交易

as_all_e1 = [
E1_fandu,
E1_tufeiwo,
E1_tufeiyingdi,
E1_youjidui,
E1_aafjunhuo,
E1_xiulichejian,
E1_junhuojiaoyi];

E2_beiyuepaijipao = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_beiyuepaijipao.sqf";
E2_tufeiwo = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_tufeiwo.sqf";
E2_youjidui = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_youjidui.sqf";
E2_youjun = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_youjun.sqf";
E2_xinbingyingdi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_xinbingyingdi.sqf";
E2_wuzhuangjiudian = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_wuzhuangjiudian.sqf";
E2_migong = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E2_migong.sqf";
//北约迫击炮
//土匪窝（有迫击炮的）
//游击队（有迫击炮的）
//友军点
//新兵营地
as_all_e2 = [
E2_beiyuepaijipao,
E2_tufeiwo,
E2_youjidui,
E2_youjun,
E2_xinbingyingdi,
E2_wuzhuangjiudian,
E2_migong,

E2_beiyuepaijipao,
E2_tufeiwo,
E2_youjidui];

E3_aaffeijidian = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_aaffeijidian.sqf";
E3_fasheqi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_fasheqi.sqf";
E3_gaotapaolou = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_gaotapaolou.sqf";
E3_jiqiangdiaobao = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_jiqiangdiaobao.sqf";
E3_shaoqia = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_shaoqia.sqf";
E3_baolei = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_baolei.sqf";
E3_jiaotang = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_jiaotang.sqf";
E3_linshijidi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_linshijidi.sqf";
E3_aafxunlian = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_aafxunlian.sqf";
E3_tingjiping = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_tingjiping.sqf";
E3_lvjunshaozhan = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E3_lvjunshaozhan.sqf";

//AAF有绿色直升飞机那个点 5
//发射器点 3
//绿王八 8 
//4个机枪的点 2
//哨卡 2
as_all_e3 = [
E3_aaffeijidian,
E3_fasheqi,
E3_gaotapaolou,
E3_linshijidi,
E3_jiqiangdiaobao,
E3_shaoqia,
E3_baolei,
E3_jiaotang,
E3_aafxunlian,
E3_tingjiping,
E3_lvjunshaozhan,
//
E3_aaffeijidian,
E3_aaffeijidian,
E3_fasheqi,
E3_fasheqi,
E3_gaotapaolou,
E3_gaotapaolou,
E3_linshijidi,
E3_jiqiangdiaobao,
E3_shaoqia,
E3_aafxunlian,
E3_aafxunlian,
E3_tingjiping,
E3_tingjiping,
E3_lvjunshaozhan,
E3_lvjunshaozhan
];


E4_danyaoku = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_danyaoku.sqf";
E4_zhenchazhiyuanfenbu = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_zhenchazhiyuanfenbu.sqf";
E4_junshijidi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_junshijidi.sqf";
E4_dapao = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_dapao.sqf";
E4_xian = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_xian.sqf";
E4_houqinbuji = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_houqinbuji.sqf";
E4_qianyanzhendi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_qianyanzhendi.sqf";
E4_lvjunmimiyanjiujidi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_lvjunmimiyanjiujidi.sqf";
E4_wurijijidi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E4_wurijijidi.sqf";

//堡垒 
//弹药库
//武装小鸟点
//99
//大炮点
//西安
//后勤补给
//前沿阵地
as_all_e4 = [
E4_danyaoku,
E4_houqinbuji,
E4_zhenchazhiyuanfenbu,
E4_junshijidi,
E4_dapao,
E4_xian,
E4_wurijijidi,
//E4_qianyanzhendi, 大友军点暂时移除
E4_lvjunmimiyanjiujidi,
//额外的添加到尾部
E4_zhenchazhiyuanfenbu
];


E5_zhihuibu = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E5_zhihuibu.sqf";
E5_yewaizhihuibu = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E5_yewaizhihuibu.sqf";
E5_xiaozhihuibu = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E5_xiaozhihuibu.sqf";
//新指挥部

as_all_e5 = [
E5_xiaozhihuibu,
E5_zhihuibu,
E5_yewaizhihuibu,

E5_zhihuibu,
E5_yewaizhihuibu
];


E99_dasha = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E99_dasha.sqf";
E99_jiaotang = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E99_jiaotang.sqf";
E99_jiudian = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E99_jiudian.sqf";
E99_xinjiaotang = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E99_xinjiaotang.sqf";
E99_yewaizongbu = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E99_yewaizongbu.sqf";
//教堂 1
//野外总部 9
//新教堂
//大厦
as_all_e99 = [
E99_dasha,
E99_jiaotang,
E99_jiudian,
E99_xinjiaotang,
E99_yewaizongbu];

E100_talou = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\E100_talou.sqf";

as_all_e100 = [
E100_talou];

///////////////////////////////////ES////////////////////////////////////////////
ES_at = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_at.sqf";
ES_chehuo = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_chehuo.sqf";
ES_dilei = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_dilei.sqf";
ES_jujitai = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_jujitai.sqf";
ES_kadingche = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_kadingche.sqf";
ES_liangting = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_liangting.sqf";
ES_paijipao = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_paijipao.sqf";
ES_shaoqia = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_shaoqia.sqf";
ES_shoufeizhan = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ES_shoufeizhan.sqf";
//卡丁车
as_all_es = [
ES_at,
ES_chehuo,
ES_dilei,
ES_jujitai,
ES_kadingche,
ES_liangting,
ES_paijipao,
ES_shaoqia,
ES_shoufeizhan];

///////////////////////////////////RHS////////////////////////////////////////////
if(Param_RHS == 1) then
{
	ERHS_junshibujijidi = COMPILE_MODE_1 COMPILE_MODE_2 "Units\E\ERHS_junshibujijidi.sqf";
};

